One Bubblerteer with her movie watching pavilion. The popcorn (packing peanuts) are attached to the top so you don't have to even walk to the snack bar! |
At the Bubbler, we often get asked "what role does making have in the library?" Let's be truthful here... we get asked this by a lot of grown ups. For our youngest Bubblerteers, "making" is enthusiastically embraced in the library without question. The library to them is already a magical place of exploration, learning, and fun thanks to their experiences with storytimes, play literacy games in the children's section, and arts based programming.
Bubblerteer posing with his "Super Travel Camper" |
This week at Pinney, we explored creative problem solving and imaginative design (and had a TON of fun) with the Bubbler's Mystery Boxes. these little red tool boxes are filled with myriad of building supplies from purchased plastic wheels and cardboard saws, to all the extra stuff we found floating around the library like packing peanuts, drinking straws, shipping foam, and cable wrap tubing (great robot arm material!) We initially included prompts for ideas of what kiddos could create with their boxes, but quickly learned that inspiration usually comes directly from the materials themselves and what the kids imagine.
And doesn't take long for that imagination to spark! Our Makers at Pinney dove right in and after lots of scrunched eye brows and tongues thoughtfully hanging out of mouths, creating horse drawn carriages, high capacity mini vans, a travel camper, sail boats and more.
What we're noticing is that our Bubblerteers are so excited about their projects, talking about them and creating stories comes naturally a lot of them, showing us awesome moments of reflection and discussion of design choices. But for some kiddos, this conversation needs a little nudge. So we're starting to get a little sneaky in Maker Corps...
We're arming ourselves with some questions to push our Bubblerteers to reflect on their creations and design choices. Not that our inventors would suspect we are encouraging "development of narrative skills" or "justifying choices in the making process" or other boring learning stuff when we're just asking:
We're arming ourselves with some questions to push our Bubblerteers to reflect on their creations and design choices. Not that our inventors would suspect we are encouraging "development of narrative skills" or "justifying choices in the making process" or other boring learning stuff when we're just asking:
- "What's your creation's name?"
- "What does it do?"
- "What makes your invention so awesome?"
- "What would you do to make it even awesomer?"
Top "The Sew Bot" with a library card memory chip and built in needle and thread. Middle: A "Unsinkable Sailboat" with flotation peanuts attached to the sail so it will float! Bottom: "The Falling Down Garage" that specializes in fixing things (but not itself...) notice the extra wheels and screws for repairs.
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